Cebas - Thinking Particles 6 - 2016
thinkingParticles™ is one of cebas’ flagship plugins widely known for its fully procedural and physically accurate, real world destruction and special effects simulations in the movie industry.
Countless blockbuster movies and projects have depended on thinkingParticles' limitless ability to portray advanced physics-based particle effects that are simply mind-blowing!
Now, entering the world of fully procedural fluid dynamics and soft body simulations; thinkingParticles Release 6 covers almost any and all possible scenarios of, what is known as, the "multi-physics" effects.
What is the multi-physics effects? It means artistic license to create and re-create countless combined simulations involving fluid dynamics, soft bodies and rigid bodies in multiple actions, down to a realistic particle level.
As with every new major release, new functions and enhancements have been added to thinkingParticles. With thinkingParticles Release 6, the upgraded physics solver will act as the multi-physics integrated solution driving all future versions of thinkingParticles. For the first time, thinkingParticles Release 6 comes programmed with a dedicated Fluid Simulation System, empowering the creation of evermore realistic and diverse on-screen fluid effects.
- Subscription Drop 1 Enhanced: volumeBreaker
The volumeBreak Node has been enhanced a lot! Now, automatic tesselation can be activated in a fully procedural way including proper re-mapping. Even when broken off parts are displaced the total volume of the body is unchanged. Pieces still fitt perfectly even with high tesselation values.
- Subscription Drop 1 Enhanced: Curve2D
Curve2D - with this new Helper, artists gets full steering in defining a curve to control an output value. There are two methods to use this new Helper Node. It can either be used directly, by wiring it to other Nodes; or it can be configured in a ‚Satellite‘ mode.
- Subscription Drop 1 Enhanced: ValueToValue
ValueToValue - this new helper Node is used to define a curve to control an output value. It allows for detailed control of it‘s input and output range which are mapped to the curve.
- Subscription Drop 1 Enhanced: Shape Position
Shape -This Helper Node allows you to query a Shape (spline) object. For any given length, for example, its 3D position on a spline, can be the queried output.
- tP 6.0 Shape Operator Node
ImplicitShape in thinkingParticles Release 6.0 is the newly designed Shape Operator node generating iso surface representations of density created by a particle cloud, and works to amazing 3d dimensions in creating a surface for fluid particle effects. It can also be used to create any kind of surface generated from particles and you can change multi-modality views to see its effects.
- tP 6.0 Multi-Physics Fluid Solver
MultiPhysics fluid dynamics presents a breakthru in realistic simulation of water and incompressible flowing substances. Release 6.0 integrates workflow of events to a high degree of manipulation based on realistic flow effects. The MultiPhysics Fluid Solver allows for soft-bodies interacting with rigid-bodies in FlowBoundary node; inter-particle procedural joints; HydroBoat node simulating water vehicles on water; seamless flow from rigid body to fluid and vice-versa.
- all new tP 6.0 Analyzer Tool
Another groundbreaker for tP 6.0 is the real time Analyzer that tracks every development path of a simulation networks in all its complexity. The real-time Analyzer further empowers users to truly analyze in-depth details of DynamicSets; tracks PositionBorn in particle sets; emitterpaths; TrailBorn, FlowGroups captured in time intervals, giving users immense control, finest adjustments.
- tP 6.0 Generator SnapShot Operator
The Generator node can now procedurally create a mesh snapshot of any amount of particles forming one single larger particle representing the mesh at the time of snapshot using particle modelling and allow the complex whole to be simulated as one.
- tP 6.0 Distance-based TrailBorn
Powerful tool! Users create time-release complex structures based on procedural & particle modelling at interactive rates minus the hard work. Using Trail nodes, multi-level particles are generated - toggle distances of how the entire model meshes out procedurally, enabling effortless generation of sprawls, spiralling networks, symmetries or not.
- ContactPoints Joint Creation
New Utility added to thinkingParticles 6 to enhance Joint creation combined with Physics simulation. Any number of meshes can be selected and joints placed at closest contact points between objects to simulate joint movements. Thousands of joints can be created with a few clicks instead of cumbersome clicks.
- Enhanced 6.0 GeomContact
The GeomContact operator powerfully positions outputs between selected points of objects to create connections, procedurally, thereby giving the user greater flexibility and control as the object changes in scenarios across environments, interactively stable in conjunctions with other objects.
- New Physics Parameter Handling
By introducing a new level of integrative multiphysics solvers, artists effectively assign independent simulation parameters to particles right away via the physics simulation setup options. E.g., anchoring several animations to a swinging rope (BTropeImport node) and assigning directly to each object/particle which physics-solver will affect its motion to the swinging rope and the parameters involved. The old style group-based settings were slower and have been deemed obsolete but can still be called up from the menu when needed.
- Spline Physics, Spline Modeling
NEW nodes enable quick succession procedural spline modelling [3ds Max] New node, SplinePool, auto-generates a network of spline particles across any selected surfaces. The new nodes: SplineInit; SplineImport; SplineData; IsSpline; SplinePhysics; SplineKnot: the ultimate spline modelling tool for artists dealing with complex and diverse setups within tight deadlines.